Education
M.SC.
Computer Engineering
University of Urmia
B.SC.
Computer Science and Information Technology
Nawroz University
Diploma
Computer System
Dpu-Zakho Technical Institute
Title
Assistant Lecturer
Professional Experience
Head OF Skills Development Division
Dohuk Polytechnic Unversity, Zakho Technical Institute
zakho
Zakho Technical Institute
Skills
python, C#, C++, JAVA, and Visual Basic
HTML, CSS, JavaScript, PHP, WordPress, and Joomla
Network(Packet Tracer, GNS3) Adobe (Photoshop, Illustrator, After Effect, Premier Pro, Dreamweaver)
Android Studio, IOS Swift
Network ,Hardware Troubleshooting
Interest
Network Security(PROTOCOL)
Publication Journal
VIRTUAL REALITY ROLES IN THE SOCIETY USING WEB TECHNOLOGY AND DISTRIBUTED SYSTEMS
Journal of Biomechanical Science and Engineering (Issue: 1880-9863)
The term "virtual reality" refers to the practise of simulating real-world environments using computer technology. Interactive multimedia and computer simulations typically fall under this category. This provides support for the theory that the designer was the one who was responsible for the creation of the whole image. The software that is used to create virtual worlds may be used in a variety of enjoyable contexts, such as video games, in addition to the more serious settings that call for a greater degree of focus from the user. The concept of "augmented reality" refers to one more example of a particular kind of technology that functions in a manner that is comparable to that of Virtual Reality (VR). For instance, the photo-sharing app Snapchat provides its users with the option to experience a kind of augmented reality in the form of a filter that can be applied to their own faces. This filter may alter the appearance of the user's face in a way that simulates the effects of virtual reality. Nevertheless, when it comes to Augmented Reality (AR), this suggests that you will be immediately visible while simultaneously having a sensation of three-dimensionality and visual components in the world around you. In other words, you will be immersed in a hybrid reality. And the technical equipment, such as a head covering with a screen included inside it or gloves coupled with sensors that let a person to interact with a computer-generated three-dimensional picture or scene in a manner that is real or significant. Virtual reality headsets and augmented reality gloves are two examples of this kind of technology. The use of augmented reality gloves and virtual reality headsets are two examples of the sort of technology that falls under this category. People will, in the not too distant future, wear glasses or headsets that are furnished with intelligent technology and use them in combination with other intelligent gadgets. These will be known as augmented reality devices (Phones, tablets). Putting on a virtual reality headset is all it takes to be transported into the world of simulated reality.
DEEP LEARNING EFFECTS ON IOT APPLICATIONS VIA CLOUD COMPUTING AND DISTRIBUTED SYSTEMS
Japan-Journal of Biomechanical Science and Engineering (Issue: 1880-9863)
The word "Internet of Things" (IoT) is a portmanteau that combines two different ideas. The first idea, "Internet," refers to the worldwide network of networked computers that serves as the foundation of the phrase. Through the use of the Internet, it is possible to establish connections between a variety of Internet-related entities, such as mobile phones, private systems, and company management. The second word in the sentence is "thing." In a broad sense, this phrase refers to anything that is capable of two-way communication with other intelligent devices. The Internet of Things is predicated on the fundamental idea of combining various forms of existing technology. This may become a reality by connecting various intelligent physical products. Throughout the course of this investigation, we are going to focus on the Internet of Things (IoT) and its most vital characteristics and operational facets. The functioning of the many rules of conduct, the Internet of Things in its broader context, and the discussion of connected protocols, technologies, and computer programs are all issues that scholars and "those who labour to gather knowledge" may advance with appropriate arguments about. We show the architecture of a mobile-connected Internet of Things in this research that we conducted. Applications such as automatic machine translation, object recognition, and many others have reaped significant benefits from the adoption of deep learning. The purpose of this investigation is to present a wireless network system that has reached its capacity due to the large number of software applications and linked devices. The substantially expanded number of connected devices that will be made possible as a result of innovations such as the Internet of Things (IoT) and fifth-generation (5G) networks would need the organization of many wireless technologies in order to accommodate them.
ROLE OF AI AND MACHINE LEARNING BASED ON PRINCIPLES OF WEB TECHNOLOGY AND CLOUD COMPUTING
Japan-Journal of Biomechanical Science and Engineering (Issue: 1880-9863)
This study covered a lot of area when it came to the most crucial qualities of artificial intelligence, such as its capability to act and explain which choices had the highest chance of being successful. This, in turn, is reliant on systems that are quickly evolving in terms of their applications, processing speeds, positive changes, and capacity levels. The incorporation of (intelligence connected to teaching) into machines allows such machines to carry out tasks that had previously required the user's mental processing power. The term "artificial intelligence" is often used to refer to this concept. The primary objective of this research is to analyse the ways in which robots are steadily becoming more competent of doing routine jobs. During this time, the human brain is "taking in" all of the information that it needs to in order to arrive at the most appropriate conclusion. Artificial intelligence (AI) is reduced to its most elemental form when it consists of nothing more than "picking" the most effective course of action in every specific case. This, in turn, gives the system the capacity to discover new and creative methods to solve problems, which is something that people just do not have. The findings of this research indicate that the following approaches to artificial intelligence and machine learning are the most successful ones in their respective fields.